Design thinking & problem framing

~25 min

The framework: five moves

Design thinking is a repeatable way to go from "vague problem" to "tested solution":

  1. Empathize — understand the people who have the problem (talk to them; Week 2).
  2. Define — state the problem precisely.
  3. Ideate — generate many possible solutions before judging any.
  4. Prototype — make something testable, cheaply and fast.
  5. Test — put it in front of real people; learn; loop.

The order matters: most bad products come from starting at step 3 (or 4) and skipping 1 and 2.

Problem statements: the define move

A useful problem statement names a person, a need, and a why:

Busy market traders (person) need a way to track daily sales without stopping to write (need) because lost records at day's end cost them real money (why).

No solution allowed inside the statement — "needs an app with a dashboard" is a solution wearing a problem's clothes.

"How Might We" — turning problems into doorways

An HMW reframes the problem as an open, optimistic question sized for brainstorming:

  • Too broad: HMW improve commerce? (a company mission, not a prompt)
  • Too narrow: HMW add a green save button? (a solution in disguise)
  • Right: HMW help traders capture a sale in under five seconds?

Write several HMWs per problem — each one opens a different door on the same house.

Assumptions: name them or be ruled by them

Every framing rests on assumptions ("traders own smartphones", "they want digital records"). List them explicitly — the risky ones become your Week 2 research questions. Designers who write assumptions down get to test them; designers who don't get surprised later.

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